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BUSINESS REPORT AND MARKET ACCESS – BRAZIL – VIDEOGAMES CONSOLE

SKU:
MARKACCESS-BRZ-VIDEOGAMESCONSOLE
Title:
MARKET ACCESS - BRAZIL - VIDEOGAMES CONSOLE
Inglés

BUSINESS REPORT AND MARKET ACCESS – BRAZIL – VIDEOGAMES CONSOLE

 

This report analyzes the imports and market access restrictions for Videogames Console. The report evaluates import stats (last available information) and the main tariff and non-tariff barriers to import Videogames Console.

The steady growth that Brazil shows in the market for software and services has positioned itself since 2012 in seventh place in the global IT industry. Specifically in the video game console market, Brazil is a world reference of consumption and wide leader in Latin America.

According to a research made by Newzoo, Brazil has more than 35 million of active players of video game consoles. The consoles have a market share equivalent to 70%, followed by 22% of computers and notebooks.

53% of the target audience were male less than 33 years old and genres consumed by the population are action-adventure, football and racing.

Regarding its main participants, the Brazilian market for game consoles is made up of 3 major players: Sony Playstation, Xbox and Nintendo Wii).

The market research reports of Latinamerican-markets.com are written by experienced international trade and marketing consultants, focus basically on markets access and imports information for all kind of products in the main Latin American countries.

This report of Videogames Console in Brazil includes the following index shown below. It is printed in paper and shipped by courier within 7 to 10 days after payment is received. All reports are offered in text (hard cover) plus a digital version.

 

CONTENTS

 

A. MARKET ACCESS IN BRAZIL FOR VIDEOGAMES CONSOLE (HS  9504.10.00)

1. Tariff Information

1.1 HS Number

1.2 Brief Description

1.3 Tariff Treatment

1.3.1 Ad Valorem Duties

1.3.2 Specific Duties

1.3.3 Other Duties

1.3.4 Customs Valuation Rules

1.4. Tariff Preferential Treatment

1.4.1 MERCOSUR

1.4.2. Latin American Integration Association

1.4.3. Other Free Trade or Preferential Trade Agreements

2. Non-Tariff Barriers in Brazil for Videogames Console

2.1. Special Conditions (License, Quota, Import Restrictions, Other)

2.2. Import Regulations

2.3. Forex and Payment Regulations

2.4. Other Applicable Regulations (Sanitary, Environment, Legal, Origin Rules, Customs Valuation, Etc.)

 

B. IMPORT FIGURES IN BRAZIL FOR VIDEOGAMES CONSOLE

1. Import Figures for Latest 4 Calendar Years (Jan-Dec) Available

1.1. Year 2015

1.1.1 Total Imports in U$S and Kg. – Imports from All Supplier Countries in U$S and Kg.

1.1.2 Total Import Figures in U$S by Month

1.1.3 Total Import Figures in U$S by Importer

1.2. Year 2014

1.2.1 Total Imports in U$S and Kg. – Imports from All Supplier Countries in U$S and Kg.

1.2.2 Total Import Figures in U$S by Month

1.2.3 Total Import Figures in U$S by Importer

1.3. Year 2013

1.3.1 Total Imports in U$S and Kg. – Imports from All Supplier Countries in U$S and Kg.

1.3.2 Total Import Figures in U$S by Month

1.3.3 Total Import Figures in U$S by Importer

1.4. Year 2012

1.4.1 Total Imports in U$S and Kg. – Imports from All Supplier Countries in U$S and Kg.

1.4.2 Total Import Figures in U$S by Month

1.4.3 Total Import Figures in U$S by Importer

 

REPORT ENDS HERE

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REMEMBER! After your purchase your selected items, we may offer you highly valuable and reliable marketing information to take the right commercial and financial decisions on this market.

 

This additional information might be on your desk:

C. MARKETING MIX SUGGESTIONS FOR VIDEOGAMES CONSOLE

1. Product Strategies in Brazil

1.1 Product Lines Most Demanded into the Domestic Market

1.2 Characteristics of Most Demanded Products

1.3 Attributes of Most Demanded Products

2. Price Strategies in Brazil

2.1 Import Price (CIF Value)

2.2 Price at Distribution Channel Level

2.3 Applied Discount Policies at the Market

2.4 Payment Instruments Used in the Market

3. Distribution Channel Strategies in Brazil

3.1 Usual Distribution Channels into the Market

3.2 Suggested Distribution Channels to Enter the Market

3.3 List of Potential Buyers

4. Advertising and Promotion Strategies in Videogames Console

4.1 Main Advertising Formats for the Product

4.2 Main Promotion Schemes for the Product

4.3 Fairs and Trade Shows Related to the Product

4.4 Other Communication Tools Used to Promote the Product

 

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